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Culture & travel Game category: Maravillas Modernas y Contemporáneas

How to play Impostor with the Modern Wonders category

Published: 2026-11-05 Updated: 2026-11-05 1259 words 6 min read

The Modern and Contemporary Wonders category looks easy because everyone has seen the Eiffel Tower, but very few know where Lalibela or the Shwedagon Pagoda are. Each round deals a landmark and the impostor has to bluff one into existence. Country, century, material and how you visit it become the clues.

What a Modern Wonders round actually looks like

In every round each player is secretly dealt a wonder from the database: the Colosseum, Machu Picchu or the Burj Khalifa. Everyone writes one clue about their landmark without naming it, while the impostor invents a clue to slide in.

Then the group compares clues, debates and votes. The category works because the list mixes ancient sites with twentieth-century builds: everybody knows the Statue of Liberty, but hardly anyone has heard of Tikal.

  • Best with 4 to 12 players
  • Rounds last 3 to 5 minutes
  • Great for travel friends, families and history classes
  • Free in the browser, nothing to install
  • Also available in table mode for playing in person

How the Modern Wonders category works in the game

The database runs from the Colosseum to Perito Moreno Glacier, including the Sydney Opera House, Iguazu Falls and Monte Rushmore. Each player describes their wonder with one detail: which country it is in, what it is made of, which century it belongs to or what you can do there.

The impostor receives no landmark. The classic failure is a clue so broad it fits anything: 'it is very old', 'it is in Europe' or 'you can visit it'.

  1. Create the room and select the Modern and Contemporary Wonders category
  2. Write a clue: country, century, material or type of visit
  3. Read the other clues and hunt for impossible combinations
  4. Debate in the chat and vote for the suspect
  5. The ejected player reveals their wonder and the next round starts

Real landmarks in this category and how they work as clues

These landmarks are in the game database. Knowing the country, the century or the material of each one lets you catch the impostor in round one.

WonderWhat it isA clue that fits its round
ColosseumThe Roman amphitheatre, symbol of the EmpireIt was an amphitheatre, not a temple
Statue of LibertyThe New York statue gifted by FranceIt arrived in 1886 as a present from France
Golden Gate BridgeThe red suspension bridge of San FranciscoIt is a suspension bridge, not an arch
Eiffel TowerThe iron tower of ParisBuilt in 1889 for an exposition
Sydney Opera HouseThe white-shelled building on Sydney harbourIts roofs look like ship sails
Burj KhalifaThe tallest skyscraper on earth, in DubaiIt stands above 800 metres
Great Wall of ChinaHundreds of kilometres of walls across ChinaYou cannot walk the whole thing in a day
Machu PicchuInca city above 2,400 metres in PeruIt sits in the mountains with limited tickets
Chichen ItzaMaya complex in Mexico's Yucatan peninsulaIts pyramid casts a serpent shadow at the equinox
PetraCity carved into rock in JordanYou enter on foot through a narrow canyon
StonehengeStone burial complex in EnglandNot a castle and not a recent building
Taj MahalWhite marble funerary monument in Agra, IndiaIts colour changes with the light of the day
Great Barrier ReefThe largest reef system in the world, off AustraliaIt is a living reef, not a built structure
Monte RushmoreCarved presidential heads in South DakotaFour presidents are carved into the mountain
If a player says their wonder 'is in Asia' when the Colosseum and Stonehenge are clearly in Europe, they are bluffing.

Strategies for an impostor who knows nothing about landmarks

You do not need to have travelled. The impostor wins when the clue sounds like a real landmark, not when it is the correct one.

  • Lean on shared traits: 'very visited', 'made of stone', 'in a big city'.
  • Anchor your clue to a continent already named: 'also in the Americas' sounds natural.
  • Avoid exact names. If you say Burj Khalifa and nobody else mentions it, you stand out.
  • Never copy the previous clue word for word: reorder it and add a small detail.
  • When challenged, ask back: 'can you go inside it?' makes the others explain themselves.
  • Match the tone of the table: if everyone uses landmark emojis, use landmark emojis.
The best impostor clue is the one nobody can contradict without sounding like a tour guide.

How to catch the impostor when you know your landmarks

Knowing heritage sites only helps if you ask instead of accusing. A closed question forces the suspect to give a fact that can be checked.

  1. Ask for the country: a clue with no country is usually invented
  2. Compare the era: ancient, medieval, nineteenth century or modern
  3. Hunt the impossible: a nineteenth-century skyscraper is not in the list
  4. Watch who writes late: the impostor needs time to invent the clue
  5. Align the votes before voting: split accusations hand the round to the impostor

Common mistakes that ruin the round

  • Naming the landmark in your first clue: it kills the mystery
  • Voting against the player who has travelled least
  • Confusing Machu Picchu with Chichen Itza and accusing without proof
  • Reusing the same clue round after round
  • Playing with more than 12 people: the chat becomes unreadable
  • Asking for facts nobody can verify, such as the yearly visitor numbers

Recommended settings for a Modern Wonders game

With well-travelled groups the full list works on its own. With younger players, start with the landmarks in the school books and keep Tikal or Lalibela for later rounds.

Group typePlayersBest modeDuration
Friends or family6 to 10Online multiplayer20 min
Travel club or culture group8 to 12Online multiplayer30 min
In-person game night4 to 8Table mode15 min per round
History or geography class10 to 15Multi-room multiplayer45 min

House rules to make the wonders category harder

Once the group knows the list by heart, these house rules raise the difficulty:

  • Americas only: Machu Picchu, Chichen Itza, Iguazu Falls, Golden Gate, Monte Rushmore
  • No continent allowed in the clue: only material or century
  • One-word clues
  • Two impostors with different fake clues
  • The ejected player becomes the impostor in the next round

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