How to Play Impostor with Inventions That Changed History
Published: 2026-11-05 Updated: 2026-11-05 1163 words 5 min read
The Inventions That Changed History category is easy to bluff in: the Wheel, Gunpowder and the Microchip all sound familiar, but almost nobody knows who invented them or in what order they appeared. Each player is dealt an invention and writes a clue without naming it, while the impostor tries to pass with a description that merely sounds technological.
Table of contents
- What an Inventions That Changed History round looks like
- How the database deals the inventions
- The real inventions in this category and their usual clue
- Strategies for an impostor who knows nothing about inventions
- How to catch the impostor with invention facts
- Common mistakes that ruin the round
- Recommended settings for an inventions game
- House rules for the inventions category
- Frequently asked questions
What an Inventions That Changed History round looks like
Each round deals nineteen real inventions, from the Wheel to the Mechanical Clock. Everyone describes what their invention does or what it changed, and the impostor writes an invented clue.
The category fools people because we all know the objects, but very few can place their century or country of origin. That is where the impostor profits from the general ignorance.
- Best with 4 to 12 players
- Rounds last 3 to 6 minutes
- Great for families, classrooms and work meetings
- Free in the browser, nothing to install
- Pairs well with Modern and Futuristic Technologies
How the database deals the inventions
The system hands out everything from the Compass to the Artificial Satellite. A useful clue describes the function or the consequence: 'it lets you sail out of sight of land', 'it made books cheap', 'it powered half the planet'.
The impostor is caught when they describe a modern gadget while the table is playing old inventions, or when they give a date that does not match their invention.
- Create the room and select the Inventions That Changed History category
- Write a clue about what the invention does, never its name
- Read the other clues and spot the one from the wrong century
- Ask the suspect what problem their invention solved
- Vote together and the ejected player shows their card
The real inventions in this category and their usual clue
These inventions are in the game database. Placing their function and their century is enough to catch the impostor on the first read.
| Invention | Why it is in the list | A clue that fits its round |
|---|---|---|
| The Wheel | The invention that made transport possible | It is linked to Mesopotamia and to carts |
| The Printing Press | It multiplied books and reading | Gutenberg refined it around 1450 |
| Applied Electricity | The engine of modern life | Its fame arrived with the 19th century |
| Gunpowder | It changed warfare forever | Invented in China before reaching Europe |
| The Telephone | The voice travelled along a wire | Its patent is tied to Bell in 1876 |
| Radio | The first mass communication medium | It works without cables or screens |
| Television | Moving pictures inside the home | It went mainstream in the 1950s |
| The Automobile | The personal transport of the century | Benz patented the petrol model in 1886 |
| The Airplane | The first controlled powered flight | The Wright brothers flew in 1903 |
| Penicillin | The first antibiotic in history | It was an accidental discovery in 1928 |
| The Internet | The network that connected the world | It began as a military project in the 1960s |
| The Light Bulb | It replaced candles and gas light | The classic example of a refined invention |
| The Microchip | The base of all modern electronics | It shrank computers completely |
| The Steam Engine | It drove the Industrial Revolution | Its icon is the locomotive |
| The Compass | It allowed sailing without seeing land | It relies on the Earth's magnetic field |
Strategies for an impostor who knows nothing about inventions
You do not need dates. The impostor wins when the clue describes something that sounds like an important invention, even if it is not one.
- Use generic functions: 'it changed how we travel', 'it made things faster'.
- Anchor your clue to a century already named: 'also from the 1800s' costs nothing.
- Avoid inventors. Naming Edison when nobody else does makes you stand out.
- Do not say 'it runs on electricity' if the table is playing old inventions.
- Ask a question back: 'is it still used today?' forces the others to explain.
- Match the length of the other clues, one short line works best.
How to catch the impostor with invention facts
Historical order is your best filter. If somebody slips a digital gadget into a round of old objects, the contradiction shows itself.
- Ask for the exact function, a clue with no use is vague
- Compare materials: wood, steam, electricity, silicon
- Hunt the impossible, the Wheel does not need electricity
- Watch who writes late, the impostor needs time to invent
- Align the vote before voting, split accusations hand over the round
Common mistakes that ruin the round
- Naming the invention in your first clue
- Confusing the television with the radio and accusing without proof
- Voting against the player who knows the least about technology
- Reusing the same clue round after round
- Playing with more than 12 people, the chat becomes unreadable
- Debating who invented something instead of comparing functions
Recommended settings for an inventions game
With a technical group the full list is a real challenge. With children, it is better to keep only the inventions they recognise from school.
| Group type | Players | Best mode | Duration |
|---|---|---|---|
| Family or friends | 6 to 10 | Online multiplayer | 25 min |
| Technology class | 10 to 15 | Multi-room multiplayer | 45 min |
| In-person game night | 4 to 8 | Table mode | 15 min per round |
| Engineers or makers | 8 to 12 | Online multiplayer | 35 min |
House rules for the inventions category
Once the group knows the list by heart, these house rules raise the difficulty:
- Inventions before 1900 only
- Mandatory clue: mention the country or the century
- One-word clues
- Two impostors with different fake clues
- The ejected player becomes the impostor in the next round