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Technology Game category: Inventos que Cambiaron la Historia

How to Play Impostor with Inventions That Changed History

Published: 2026-11-05 Updated: 2026-11-05 1163 words 5 min read

The Inventions That Changed History category is easy to bluff in: the Wheel, Gunpowder and the Microchip all sound familiar, but almost nobody knows who invented them or in what order they appeared. Each player is dealt an invention and writes a clue without naming it, while the impostor tries to pass with a description that merely sounds technological.

What an Inventions That Changed History round looks like

Each round deals nineteen real inventions, from the Wheel to the Mechanical Clock. Everyone describes what their invention does or what it changed, and the impostor writes an invented clue.

The category fools people because we all know the objects, but very few can place their century or country of origin. That is where the impostor profits from the general ignorance.

  • Best with 4 to 12 players
  • Rounds last 3 to 6 minutes
  • Great for families, classrooms and work meetings
  • Free in the browser, nothing to install
  • Pairs well with Modern and Futuristic Technologies

How the database deals the inventions

The system hands out everything from the Compass to the Artificial Satellite. A useful clue describes the function or the consequence: 'it lets you sail out of sight of land', 'it made books cheap', 'it powered half the planet'.

The impostor is caught when they describe a modern gadget while the table is playing old inventions, or when they give a date that does not match their invention.

  1. Create the room and select the Inventions That Changed History category
  2. Write a clue about what the invention does, never its name
  3. Read the other clues and spot the one from the wrong century
  4. Ask the suspect what problem their invention solved
  5. Vote together and the ejected player shows their card

The real inventions in this category and their usual clue

These inventions are in the game database. Placing their function and their century is enough to catch the impostor on the first read.

InventionWhy it is in the listA clue that fits its round
The WheelThe invention that made transport possibleIt is linked to Mesopotamia and to carts
The Printing PressIt multiplied books and readingGutenberg refined it around 1450
Applied ElectricityThe engine of modern lifeIts fame arrived with the 19th century
GunpowderIt changed warfare foreverInvented in China before reaching Europe
The TelephoneThe voice travelled along a wireIts patent is tied to Bell in 1876
RadioThe first mass communication mediumIt works without cables or screens
TelevisionMoving pictures inside the homeIt went mainstream in the 1950s
The AutomobileThe personal transport of the centuryBenz patented the petrol model in 1886
The AirplaneThe first controlled powered flightThe Wright brothers flew in 1903
PenicillinThe first antibiotic in historyIt was an accidental discovery in 1928
The InternetThe network that connected the worldIt began as a military project in the 1960s
The Light BulbIt replaced candles and gas lightThe classic example of a refined invention
The MicrochipThe base of all modern electronicsIt shrank computers completely
The Steam EngineIt drove the Industrial RevolutionIts icon is the locomotive
The CompassIt allowed sailing without seeing landIt relies on the Earth's magnetic field
If a clue mentions a screen or a chip while the table is playing the Wheel or the Compass, someone is bluffing.

Strategies for an impostor who knows nothing about inventions

You do not need dates. The impostor wins when the clue describes something that sounds like an important invention, even if it is not one.

  • Use generic functions: 'it changed how we travel', 'it made things faster'.
  • Anchor your clue to a century already named: 'also from the 1800s' costs nothing.
  • Avoid inventors. Naming Edison when nobody else does makes you stand out.
  • Do not say 'it runs on electricity' if the table is playing old inventions.
  • Ask a question back: 'is it still used today?' forces the others to explain.
  • Match the length of the other clues, one short line works best.
The perfect impostor clue is true for three or four inventions on the table at once.

How to catch the impostor with invention facts

Historical order is your best filter. If somebody slips a digital gadget into a round of old objects, the contradiction shows itself.

  1. Ask for the exact function, a clue with no use is vague
  2. Compare materials: wood, steam, electricity, silicon
  3. Hunt the impossible, the Wheel does not need electricity
  4. Watch who writes late, the impostor needs time to invent
  5. Align the vote before voting, split accusations hand over the round

Common mistakes that ruin the round

  • Naming the invention in your first clue
  • Confusing the television with the radio and accusing without proof
  • Voting against the player who knows the least about technology
  • Reusing the same clue round after round
  • Playing with more than 12 people, the chat becomes unreadable
  • Debating who invented something instead of comparing functions

Recommended settings for an inventions game

With a technical group the full list is a real challenge. With children, it is better to keep only the inventions they recognise from school.

Group typePlayersBest modeDuration
Family or friends6 to 10Online multiplayer25 min
Technology class10 to 15Multi-room multiplayer45 min
In-person game night4 to 8Table mode15 min per round
Engineers or makers8 to 12Online multiplayer35 min

House rules for the inventions category

Once the group knows the list by heart, these house rules raise the difficulty:

  • Inventions before 1900 only
  • Mandatory clue: mention the country or the century
  • One-word clues
  • Two impostors with different fake clues
  • The ejected player becomes the impostor in the next round

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